Another head from a polysphere, and some facial features studies. Eyes still give me a hard time but I think I am seeing some progress.
La Baguette Française
Monday, February 20, 2012
Saturday, February 18, 2012
ZBrush Practice Day 2
Made a head sculpt out of a sphere. I still have a lot of issues with getting faces to look right, especially the eyes.
Friday, February 17, 2012
ZBrush Practice Day 1
I was bored and this is what came out of that boredom. I guess it could be a head for a necromancy staff or something of that nature. Made from a polysphere in zbrush.
Monday, February 6, 2012
Medieval Hall Block out
I'm doing a rough block-out of a medieval banquet hall as a new project. I've been doing a lot of research on the subject of medieval architecture in an attempt to make my environments look authentic and functional for the time period. I'm hoping to get started on individual assets and tilling textures by the end of the week.
Thursday, January 26, 2012
Cartoon Car Done?
A model I was working on from a friend's, Betty Kwong's, concept: Rainbow Road of Awesome.
I'm thinking of calling this done so I can move on to the next project.
I'm thinking of calling this done so I can move on to the next project.
Cartoon Car WIP
A model I started working on yesterday from a friend's, Betty Kwong's, concept: Rainbow Road of Awesome.
I struggled with the ink and paint shader in 3ds max and decided to go with a more colour falloff approach instead.
I struggled with the ink and paint shader in 3ds max and decided to go with a more colour falloff approach instead.
Friday, January 13, 2012
Chibi Self-Portrait Model Turnaround
Finished model. Done in 3ds max and zbrush.
Chibi Self-Portrait Model Turnaround from Melanie Stride on Vimeo.
Chibi Self-Portrait Model Turnaround from Melanie Stride on Vimeo.
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