Some texture practice. Still needs some tweaking.
Showing posts with label Textures. Show all posts
Showing posts with label Textures. Show all posts
Thursday, November 3, 2011
Wednesday, September 21, 2011
Wood Pallet Model
Decided to try out some wood texturing. So I made a low-poly model, a high-poly model and baked the normal maps. I also found that modeling the nails separately and baking it onto a plane to get the normal (which I then overlayed onto the normals of the pallet in photoshop) was a far more efficient method than actually modeling the nails on each plank of wood.
Tuesday, September 20, 2011
Finished Dumpster?
I think it's done. I might tweak a thing or two for portfolio use. I included the diffuse/spec/normal maps. All photo source textures were taken from cgtextures.
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