Showing posts with label 3D Sculpting. Show all posts
Showing posts with label 3D Sculpting. Show all posts

Monday, February 20, 2012

ZBrush Practice Day 3

Another head from a polysphere, and some facial features studies.  Eyes still give me a hard time but I think I am seeing some progress.




Saturday, February 18, 2012

ZBrush Practice Day 2

Made a head sculpt out of a sphere.  I still have a lot of issues with getting faces to look right, especially the eyes.


Friday, February 17, 2012

ZBrush Practice Day 1

I was bored and this is what came out of that boredom.  I guess it could be a head for a necromancy staff or something of that nature.  Made from a polysphere in zbrush.


Thursday, January 12, 2012

WIP Chibi Self-Portrait Part 4

Some more progress made today.  I got a critique from my girlfriend saying I needed to change the feet a bit so they don't look like hooves.  I'm going to try to finalize this project tomorrow.

Wednesday, January 11, 2012

WIP Chibi Self-Portrait Part 3

Today I spent some time working on my UVs.  I was also playing with zbrush's polypainting and testing out some colours.  I'm still very new to polypainting (and zbrush in genral).

Monday, January 9, 2012

WIP Chibi Self-Portrait

This started out as a self-portrait based on a concept I did way back, but it evolved beyond the concept (mainly because it didn't make sense in 3d space.)  It's still very much in progress, I haven't finalized the hair/hands in 3ds max.  I also would like to add some more surface detail by bringing this into zbrush and adding some wrinkles to the clothes and maybe some skin details to the face.  Here are some progress shots of the model and a zbrush test of the face to play with some skin alphas and noise.



Thursday, December 15, 2011

Medieval Building Part 4

Really small update.  I need to rethink my strategy/workflow for some of the pieces.  Anyways I switched out my basic brick texture with a more randomized one.  I included a very rough diffuse and normal map render.  I really want to add more geometry to it as it is currently only a plane but every time I attempt to add something, weird things happen.



Medieval Building Part 3

Just an update for tonight.  A render of the low poly pillar with normal map and some texture renders of it.  I'm not too happy with the wood textures right now.  I will rework it later but right now, I want to have more of a blocked in/base textured version of my project so I can figure out what works and what doesn't.



Wednesday, December 14, 2011

Medieval Building Part 2

Worked on a couple of tilling textures, changed some proportions, added and subtracted some modeling elements.





Monday, December 5, 2011

Viking Ax Model

Just felt like modeling and sculpting a viking ax.  First time using polypaint in zbrush, jsut to get a feel for the base colour I guess.






Wednesday, November 2, 2011

Tilling Brick Texture

Decided to attempt a tilling texture for a beat up medieval type wall. The last image is of a single plane with the normal map applied to it, I also instanced this plane to see how well these would tile.  I also attempted to use zbrush again and to stay on the grid in 3ds max.