Just an update for tonight. A render of the low poly pillar with normal map and some texture renders of it. I'm not too happy with the wood textures right now. I will rework it later but right now, I want to have more of a blocked in/base textured version of my project so I can figure out what works and what doesn't.
Thursday, December 15, 2011
Wednesday, December 14, 2011
Medieval Building Part 2
Worked on a couple of tilling textures, changed some proportions, added and subtracted some modeling elements.
Saturday, December 10, 2011
Medieval Building Part 1
I decided to start a new project. Inspired by some photographs of medieval buildings with a bit of my own twist. I haven't yet decided if I want this building to be apartments or stores or even an inn. Here are some beginning progress images.
Monday, December 5, 2011
Viking Ax Model
Just felt like modeling and sculpting a viking ax. First time using polypaint in zbrush, jsut to get a feel for the base colour I guess.
Character Concept
Something I've been working on and off for the last 3 days. Just a simple "light armored" female warrior type character. I wanted to add more accessories to this concept than I am accustomed to.
Thursday, November 3, 2011
Wednesday, November 2, 2011
Tilling Brick Texture
Decided to attempt a tilling texture for a beat up medieval type wall. The last image is of a single plane with the normal map applied to it, I also instanced this plane to see how well these would tile. I also attempted to use zbrush again and to stay on the grid in 3ds max.
Subscribe to:
Posts (Atom)
























