Monday, December 19, 2011

Medieval Building Part 5

Another small update.  The holidays coming in are impeding my progress.  So expect less updates until christmas has gone by.

Thursday, December 15, 2011

Medieval Building Part 4

Really small update.  I need to rethink my strategy/workflow for some of the pieces.  Anyways I switched out my basic brick texture with a more randomized one.  I included a very rough diffuse and normal map render.  I really want to add more geometry to it as it is currently only a plane but every time I attempt to add something, weird things happen.

Medieval Building Part 3

Just an update for tonight.  A render of the low poly pillar with normal map and some texture renders of it.  I'm not too happy with the wood textures right now.  I will rework it later but right now, I want to have more of a blocked in/base textured version of my project so I can figure out what works and what doesn't.

Wednesday, December 14, 2011

Medieval Building Part 2

Worked on a couple of tilling textures, changed some proportions, added and subtracted some modeling elements.

Saturday, December 10, 2011

Medieval Building Part 1

I decided to start a new project.  Inspired by some photographs of medieval buildings with a bit of my own twist.  I haven't yet decided if I want this building to be apartments or stores or even an inn.  Here are some beginning progress images.

Monday, December 5, 2011

Viking Ax Model

Just felt like modeling and sculpting a viking ax.  First time using polypaint in zbrush, jsut to get a feel for the base colour I guess.

Character Concept

Something I've been working on and off for the last 3 days.  Just a simple "light armored" female warrior type character.  I wanted to add more accessories to this concept than I am accustomed to.