The past few days have been filled with normal map issues and research and successes followed by more problems. I understand them a lot better now, but it doesn't excuse my lack of experience with them. I need more practice. I finally managed to get some decent bakes out of XNormal using custom cages imported out of 3dsmax (mainly because making them in XNormal was kind of a pain for anything involving more than just a cage push.) I ran into issues regarding exporting custom cages out of 3ds max, but I finally managed to figure it out. Anyways I'm getting pretty excited about texturing, I've spent this entire week teaching myself about normal maps... I need an artistic break from all that theory.